But I’m pretty much sure that the filmmaking community is also paying close attention to this Unreal Engine 5 has huge potential for creating photo-realistic visual effects while making the creation process more efficient and fast. The video almost took the gaming community by storm because of the hyper-realistic geometry of the objects and lighting. To see the possibilities you can check videos that are, first hand, made to show the capabilities of the game engine, like “ Adam” for Unity Engine which even won a Webby Award or the recently released “ Lumen in the Land of Nanite” by Epic Games to showcase the capabilities of the latest iteration of Unreal Engine. The biggest benefit of doing so is that now the actors and director can see the effect and the feel of it in real-time and right in front of them so the actors’ reaction to it looks much more realistic and also the director has a better understanding of how the scene will end up looking before even starting the post-production process. For example, for the movie “Solo”, Lucasfilm’s Industrial Light & Magic team used laser projectors to project the hyperdrive animation of the Millennium Falcon in real-time. Since game engines have the power to render visuals in real-time, they are a perfect tool to use in the production process. But game engines have the power to change that drastically. Of course, this method works great and has been for ages, but the downside is that many things are left to the imagination of actors, camera operators, set designers, the director, pretty much everybody involved. But when you have such a powerful tool people will start to see that the potentials are beyond the realm of game creation!Īs you probably know, the traditional way of shooting scenes that involve a lot of visual effects is doing the shots in front of a green screen and then add the effects and backgrounds later on in post-production. For example, when you drop a stone into a lake in a game scene, the game engine takes care of how the stone should move through the water, how the waves on the water surface should look, how light should reflect from the water, what sound should that interaction make and many other things! This makes game engines very complicated and fascinating pieces of software that are capable of creating almost everything a person can imagine from small interaction in a room to massively complicated and dense worlds and even universes! So the main purpose of game engines is to make the work of game developers a lot easier and the process of game development much faster. They are responsible for taking care of everything from visual things like lighting and graphics to logical things like the laws of physics. Game engines, as the name implies, are the driving force behind almost everything that goes inside a video game.
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